

There are multiple options within the debug menu: The debug menu is closed by pressing B or R to return to the map screen. B is used to stop editing a value and returns to using the cursor. Down is used to increase the value, and Up is used to decrease the value. Left and Right can be used to switch digits. Editing a value will cause two arrows to appear to point to the digit you are editing. Options are either toggles, or values that can be edited. The cursor can be moved with the D-pad, and options can be interacted with by pressing A. Retrieved August 16, 2012.The debug menu uses a cursor, represented by a blinking white square. ^ "Team Ninja's Yosuke Hayashi Talks Ninja Gaiden 3".^ "Iwata Asks – Metroid: Other M – Nintendo".^ "GDC 2010 Online Press Kit – Yoshio Sakamoto Bio"."Q&A: Metroid Creator's Early 8-Bit Days at Nintendo". ^ a b "Exclusive: Metroid designer Yoshio Sakamoto speaks!".Original game design, scenario, supervisor, producerįamicom Detective Club: The Girl Who Stands Behind Works Yearįamicom Tantei Club Part II: Ushiro ni Tatsu Shōjo Regarding his professional relationship with Nintendo producer Shigeru Miyamoto, he believes his mission is not to compete with but to "always come up with something very different from what Mr. Sakamoto has stated that he wants to live up to public expectations of Nintendo to deliver products similarly unique to those of his youth, describing WarioWare, Inc. Sakamoto's design work is also found in Nintendo games including Balloon Kid (1990), Game & Watch Gallery (1997), Wario Land 4 (2001), and WarioWare. He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread. Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. Sakamoto also was the lead scenario writer and creator of Famicom Detective Club with its two entries, one of the most influential visual novel in Japan in the 80s. He turned to the Nintendo Entertainment System afterward, for which he designed the games Wrecking Crew, Balloon Fight and Gumshoe. His first projects at Nintendo were the design of pixel art for the Game & Watch handheld Donkey Kong, and the arcade game Donkey Kong Jr. The company hired him in 1982, when he graduated from art college. Sakamoto grew up with Nintendo toys, which he felt were inventive. Sakamoto is a key member in the development of the Metroid series. He is one of the most prominent members of Nintendo's former Research and Development 1 division, along with Gunpei Yokoi and Toru Osawa. He has directed several games in the Metroid series. Yoshio Sakamoto ( Japanese: 坂本 賀勇, Hepburn: Sakamoto Yoshio) (born July 23, 1959) is a Japanese video game designer, director, and producer. Senior Officer at Nintendo EPD (2015-present) Manager at Nintendo SPD Production Group No.
